

Reading INI file is helpful too.M.U.G.E.N (also known as Mugen, MUGEN) is a very popular 2D fighting game engine intended to provide users with all levels of game designer knowledge to build their own customized fighting game, or to simply enjoy the creations made by its large worldwide community. Configuration Take a look at Wiki to learn how to use MugenHook here. If everything was done correctly, you'll get a notifcation about MugenHook being installed. MugenHook only supports version 1.1 of M.U.G.E.N!ĭownload Ultimate-ASI-Loader.zip and extract it to your game folder.Įxtract mugenhook_x.zip (where X is version) to your game folder. Game mode player amount can be changed and more! Download You can download binary files from here. Main menu can be scrolled using LEFT/RIGHT instead of UP/DOWN, game modes can be hid, Magic BoxesĪllows to make timed cells in select screen, works exactly like Smoke in Mortal Kombat 3. NOTE: This feature is for scripters! Enabling it does not mean that it will be possible to swapĮach stage can use a seperate sound. A new CNS param 'tag' wasĪdded which allows you to check if mode is tag. Tag mode (cut from 1.1) is restored and can be fully utilized. You can change value of many hardcoded strings, such as button names or game mode Limit is 255,ĭouble pressing START will move to the next entry in the slot. With this feature, you can place multiple characacters in one slot. Slide once on mode selection or slide on each cursor change! Animated IconsĬharacter icons can now be fully animated in various ways, play once, loop anim or Animated PortraitsĬharacter portraits can now be fully animated, optionally with animation changingĬharacter portraits can now slide on screen, with various ways to set up.

Multiple ways to set up, one including reading sounds from character file. MugenHook is a project aiming to add more features to the engine, this includesĪnimated portraits, icons, multiple characters per slot and more! What does it add? AnnouncersĬustom sounds can be assigned to any cell, effectively creating character announcers.
